Ten Roblox games, a web app and a short-video pipeline, all built and run by one person from a single PC.
Text generation runs on Ollama with Qwen3 14B. Images come from Flux.1 through ComfyUI. All of it runs on my own machine, so nothing is billed per piece and publishing doesn't add a fee.
The lineup is a mix of simulators and obbies. As of October 7th, 2026, all ten are verified and published on Roblox with a 16+ rating. Player progress is saved safely, and a purchase is confirmed only after the save has gone through.
The web app is Kairo. You enter your skills, your time, your budget and your hardware, and it shows which AI-related ways of earning fit your situation. The starter package is a one-time €50.
The same local setup produces short videos through a pipeline. Nothing goes out without a human approving it first, and I get one Telegram message a day.
If the configuration file can't be read, say because of an invisible character or a BOM, everything stops and I get an alert. The alternative would be falling back to default values without saying anything, and that's exactly how a video ends up on the wrong account.
Every text starts from a sheet of verified facts. If that sheet is out of date, nothing gets written. That's why the quality check only looks at the writing: the facts are settled before the first sentence exists.
The local model writes the drafts and a stronger model reviews them. Fact-checking stays its own step instead of being folded into that review.
Store a long ID as a number and it can get rounded. Change a single digit and the post goes to a different account, so every social account ID is kept as text.
A piece of content can only be published through the account of the channel it was made for. If the voice or the language is wrong, the video doesn't go out.
Rewards are capped, and so are login streaks. Missions, for example, pay out a maximum number of gems per day. The goal is to keep the game fair for players who don't spend.
I prepare new content locally and review it. Only what I approve goes out to the blog and socials. The games and the app get updated only with verified versions.
Try one of the ten games on Roblox and see the shared engine at work.